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P2P | 13 January 2026 | 535 MB
这套包括两个非常不同的声音sprinq混响。对于星云。
在创建这个库时使用了两种不同的硬件sprinq混响。有一个从“Raybon”硬件采样的立体声sprinq混响效果,还有一个以单声道形式采样的效果,与我之前的“Nolard 555 sprinq+Tape Delay”套装中使用的设备型号相同,但形成了一个不同的单元。此库中的两个混响都有一个控件,允许您调整音调,这些音调是通过使用硬件的EQ控件在audiolove上创建的。您可以在它们之间转换不同的“状态”。
您可以使用audiolove.me调整混响的长度/淡入淡出。这是我创建的一个特殊控件,它应用淡入淡出并同时剪切长度。有些程序有audiolove.me,但没有这个控件,因为这个控件会大大增加CPU/RAM的使用。你可以在没有它的情况下使用proqrams来节省资源,并使用星云内核中的settinq来调整长度和淡入度(这在手册的“淡入度”下的控制部分进行了解释),这实际上比我的组合控制更强大,但有点不方便。您在所有程序中都有一个反馈控制,这有时会很有用。
我还提供了精简版本,以帮助更容易地混合使用这些版本。lite versoins加载更快,使用更少的CPU,因此您可以在切换到完整versoin进行渲染之前,使用它们来设置和审核混音中的混响。最后,我最近做的混响有很多我自己的内部设置自定义通道,以提供我认为更现实的结果。
This set includes two very different sounding spring reverbs. For Nebula.
Two different hardware spring reverbs were used in the creation of this library. There’s a stereo spring reverb effect sampled from the ‘Raybon’ hardware, and one sampled in mono from the same model of equipment that was used in my previous ‘Nolard 555 Spring + Tape Delay’ set, but from a different unit. Both reverbs in this library have a control that allows you to adjust the tone, which were created by using the hardware’s EQ controls to create different ‘states’ which you can transition between.
You can adjust the length/fadeout of the reverb with a special control I created, which applies a fade and cuts the length at the same time. There are programs with and without this control, because the control drastically increases CPU/RAM use. You can use the programs without it to save resources, and use the settings in the kern page of nebula to adjust length and fade (this is explained in the controls section of the manual under ‘fade’), which is actually more powerful than my combined control, but a little less convenient. You also have a feedback control in all programs, which can occasionally be useful.
I’ve also provided lite versions, to try to help make it easier to use these in a mix. The lite versions load quicker and use less CPU so you can use them for setting up and auditioning the reverb in your mix, before switching to the full version for rendering. Lastly, the reverbs I’ve been making lately have many of my own custom changes to internal settings to provide what I think is a more realistic result.

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