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Download Size: 66.1 MB
BlurredDelay利用了模糊引擎的功能,并将其与现代延迟相结合。结果是环境延迟,每次播放延迟时都会反转声音。您可以使用“模糊混合”参数选择模糊程度。
Blurred包括五种不同的算法,每种算法都旨在塑造声音并改变混响的音调。具体来说,它们会改变反射的声音和混响的类型,比如在大厅或房间里。了解这些算法如何改变您的音频体验。
现代延迟方法
BlurredDelay利用了模糊引擎的功能,并将其与现代延迟功能相结合。结果是环境延迟,每次播放延迟时都会反转声音。您可以使用“模糊混合”功能选择模糊程度。
算法
Blurred包括五种不同的算法,每种算法都旨在塑造声音并改变混响的音调。具体来说,它们会改变反射的声音和混响的类型,例如在大厅或房间里。了解这些算法如何转换您的音频。
拖动以导出
拖动导出功能允许您通过将音频从波形拖放到DAW中来快速导出音频。它会自动检测和捕获背景中的音频片段,为直接从插件中提取做好准备。
模糊的基础
我们开发了控制模糊混响功能的引擎——模糊引擎。使用各种算法,它为混响赋予了各种细微差别。混响分为两部分:反转和衰减。它们可以单独控制。
BlurredDelay leverages the capabilities of the Blurred Engine and combines them with a modern delay. The result is an ambient delay that inverts the sound each time the delay is played. You can choose the degree of blurring using the “Blurred Mix” parameter.
Blurred includes five different algorithms, each designed to shape the sound and change the tone of the reverb. Specifically, they alter the sound of reflections and the type of reverb, such as in a hall or room. Discover how these algorithms can transform your audio experience.
A modern approach to delay
BlurredDelay leverages the capabilities of the Blurred Engine and combines them with a modern delay function. The result is an ambient delay that inverts the sound each time the delay is played. You can choose the degree of blurring using the “Blurred Mix” function.
Algorithms
Blurred includes five different algorithms, each designed to shape the sound and change the tone of the reverb. Specifically, they change the sound of reflections and the type of reverb, such as in a hall or room. Learn how these algorithms can transform your audio.
Drag to Export
the Drag Export feature allows you to quickly export audio by dragging and dropping audio from the waveform into your DAW. It automatically detects and captures audio fragments in the background, preparing them for extraction directly from the plugin.
The Foundation of Blurred
We developed the engine that controls the blurry reverb feature—the Blurred Engine. Using various algorithms, it imparts various nuances to the reverb. The reverb is divided into two parts: reverse and decay. They can be controlled separately.

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