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Team BTCR | 25 December 2025 | 197 MB
Occult Audoi Enqine 是一款专业的颗粒合成软件,专为暗黑氛围音景而
设计,可用于创建不断演变的合成器音垫、持续音和氛围纹理。它将音频采样转换为连续的音景。
该音色库包含:
- 喉音演唱:深沉而黑暗的喉音演唱记录
- 圣歌层次:运用多层人声质感来营造深度和明亮感,并以旋律变化代替静态的持续低音。
- 乐器层:弓弦乐器、口簧琴、号角、铃铛、沙铃和迪吉里杜管
- 其他:实验性和氛围性元素,分为低频嗡鸣声和中高频纹理。
此外,您还可以将自己的采样加载到三个图层中的任意一个,以构建复杂且不断变化的纹理。
三个独立的图层,每个图层都包含:
- 独立样品加载:每层加载不同的样品
- 颗粒合成控制:颗粒大小、重叠、拉伸、速率和螺距
- 层级特定滤波器:逐层截止频率和共振
- 饱和度:可调节的温暖度和泛音增强
- 独立的干/湿混响控制:每层混合干湿信号
- 立体声宽度:逐层声像控制
- 反向播放:逐层控制播放方向
将多个采样层叠加在一起,创建出丰富且不断变化的纹理。每一层都可以使用不同的采样、参数和效果。
高级颗粒处理
- 窗函数:谐波窗(平滑指数窗)和布莱克曼窗(频谱整形窗)
- 高重叠率(90%以上):无缝融合
- 有机变化:细微的抖动、时间漂移、微间距和颗粒尺寸变化,以减少重复模式
- 无缝循环播放:缓冲区循环实现连续播放
声音设计工具
混响引擎
- 具有多个延迟抽头的扩散网络
- 每层可配置混响量(0-200%)
- 低通和高通滤波带来温暖而清晰的音色。
图层过滤器
- 每层截止频率和共振
- 实时参数控制
- 每层独立滤镜设置
饱和
- 可调节的温暖度和泛音增强
- 超温和浸湿,清洁垫片
- 逐层控制
立体声宽度
- 逐层平移控制
- 立体扩散以增强空间深度
- 每层独立宽度
仪式宏
- 呼吸:密度调节
- 圣歌:音调和节奏的微调
- 临场感:立体声宽度和泛音扩展
工作流程
实时可视化
- 波形显示
- 频谱分析仪
- 颗粒可视化
- 层位置指示器
现场录音
- 高质量PCM采集
- 可配置的采样率和位深度
- 实时监控
出口
- WAV/MP3导出
- 可配置设置
- 高质量编码
非常适合
- 暗黑氛围和仪式音乐制作人
- 音效设计师正在制作氛围内容
- 寻求不断变化的音色的电子音乐家
- 探索颗粒合成的实验艺术家
Professional Granular Synthesis for Dark Ambient Soundscapes
Occult Audio Engine is a granular synthesis application for creating evolving pads, drones, and ambient textures. It transforms audio samples into continuous soundscapes.
The library includes:
- Troath singing: deep and dark troath singing records
- Chants layers: layered vocal textures for depth and brightness, as well melody modulations instead of static drones
- Instruments layers: bowed strings, jaw harps, horns, bells, rattles and didgeridoo
- Miscellaneous: experimental and atmospheric elements divided into low freq drones and mid-hight freq textures
In addiction, you can load your own samples into any of the three layers to build complex, evolving textures.
Three independent layers, each with:
- Independent sample loading: load different samples per layer
- Granular synthesis controls: grain size, overlap, stretch, rate, and pitch
- Layer-specific filters: per-layer cutoff and resonance
- Saturation: adjustable warmth and harmonic enhancement
- Independent dry/wet reverb control: blend dry and wet per layer
- Stereo width: per-layer panning control
- Reverse playback: per-layer direction control
Layer samples together to create dense, evolving textures. Each layer can use different samples, parameters, and effects.
Advanced Grain Processing
- Window functions: Harmonic (smooth exponential) and Blackman (spectral shaping)
- High overlap (90%+): seamless blending
- Organic variation: subtle jitter, timing drift, micro-pitch, and grain size variation to reduce repetitive patterns
- Seamless looping: buffer wrapping for continuous playback
Sound Design Tools
Reverb Engine
- Diffusion network with multiple delay taps
- Configurable reverb amount per layer (0–200%)
- Lowpass and highpass filtering for warmth and clarity
Layer Filters
- Per-layer cutoff and resonance
- Real-time parameter control
- Independent filter settings per layer
Saturation
- Adjustable warmth and harmonic enhancement
- Ultra-gentle saturation for clean pads
- Per-layer control
Stereo Width
- Per-layer panning control
- Stereo spread for spatial depth
- Independent width per layer
Ritual Macros
- Breath: density modulation
- Chant: micro-pitch and timing variation
- Presence: stereo width and harmonic spread
Workflow
Real-Time Visualization
- Waveform display
- Spectrum analyzer
- Grain visualization
- Layer position indicators
Live Recording
- High-quality PCM capture
- Configurable sample rates and bit depths
- Real-time monitoring
Export
- WAV/MP3 export
- Configurable settings
- High-quality encoding
Perfect For
- Dark ambient and ritual music producers
- Sound designers working on atmospheric content
- Electronic musicians seeking evolving textures
- Experimental artists exploring granular synthesis
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