![图片[1]-全面的双引擎全算法混响器DevProAudio REVERSIDE v1.0.0 [WiN, MacOSX]-乐声音频-资源网](https://lsypstudio.com/wp-content/uploads/2026/07/image-2026-07-29T085639.842-1024x637.jpg)
Team V.R | 28 July 2026 | WIN: 63 MB | MAC: 97 MB
REVERSIDE 是一款功能全面的双引擎全算法混响器,配备几何驱动的 3D 定位和空间化系统。它结合了独立的早期反射和后期反射引擎,因此您可以分别调整清晰度和混响尾音。将虚拟声源和听众放置在模拟空间中,让房间几何形状影响早期反射场和混响尾音的方向特性。您可以将其用作混响器和定位工具,构建一个连贯的舞台,使多个音轨感觉像是属于同一个环境。
音高保持调制系统以及每个引擎独立的立体声、滤波器和均衡器,使最终效果丰富细腻,避免了常见的音高模糊。为了快速工作,可以使用“简易”页面和预设库;为了进行更深入的设计,可以打开专门的编辑页面,用于调整反射、位置、扩散、滤波器、均衡器和调制。早期反射引擎:
在
混响尾音到来之前,生成一个精细的早期反射场,从而绘制出空间轮廓。您可以控制房间几何形状、表面吸收和声源/听众的位置,从而定义空间线索——从紧凑聚焦的舞台到宽广不规则的空间。专用的迷你漫射器可增加额外的散射和密度,从而产生更自然、更少“人为计算”的反射。
- 自动模式下最多可检测 200 次反射,该模式会根据房间几何形状自动计数。
- 房间几何形状具有绝对和相对尺寸模式,可实现精确或比例塑形
- 针对房间不规则形状进行形状控制——从完美的盒子到混乱、分散的表面
- 墙体吸收和填充,用于模拟真实世界的表面材料
- 距离引起的衰减和频率相关的MAT(材料)吸收
- 具有软/硬相位模式的反弹类型选项,适用于不同的反射特性
- 方位角/仰角显示反射的方向分布
- 采用可选择质量模式的 3D 处理,实现精确的早期场定位
- 预延迟功能,支持自由模式、节奏同步模式和相对模式。
- ER扩散器用于增加散射、密度和扩散
3D空间化与定位
:通过独立空间化直达声、早期反射和后期声场,将声音定位在三维空间中。创建沉浸式、逼真的声学场景,其中每次反射的方向特性都与实际的声源/听者几何结构相关,而不仅仅是立体声定位。
- 在虚拟房间中实现 3D 声源和听众定位,并带有可拖动的交互式显示
- 直接路径三维空间化实现连贯的外化
- 具有可选质量级别的 3D ER 和 LR 空间化模式
- 用于可视化反射方向模式的方位角和仰角显示
- 支持空间自动化:可随时间变化的位置、旋转和距离动画
后期反射和尾音设计:
丰富的、不断演变的尾音,包含 14 种扩散模型和独特的非指数 EXT(扩展)包络。通过多频带滤波、非对称通道控制和 3D 空间化来塑造衰减,从而营造环绕声场。
- 14 种不同尾部特征的扩散模型
- 非指数扩展包络(EXT),用于实现自然衰减,并可自定义起音/衰减形状
- 密度控制范围从稀疏、可听见的混响到浓密、奢华的云层。
- 尾部轮廓的形状和展开控制——从紧致到宽阔开放
- 每个声道(左/右或中/侧)的衰减整形,配合 WIDE 模式可增强深度
- 独立的LR扩散器,用于增强尾部密度和实现渐变光晕。
迷你扩散器
早期和晚期引擎均包含一个专用的迷你扩散器——实际上,REVERSIDE 是一款拥有四个引擎的混响效果器。早期引擎扩散器为早期反射添加微延迟散射,带来更自然、更少“刻意”的感觉。晚期引擎扩散器则拉伸并增强混响尾音的瞬态,营造出一种渐强渐弱的效果——如同门猛然打开,窗帘缓缓拉开。
- ER扩散器:散射控制增加了微延迟密度,从而实现更平滑、更自然的早期反射。
- LR 扩散器:扩展起音包络,带来更深沉、更柔和的混响效果。
- 每个扩散器都有独立的包络,可自定义起音和密度控制。
- 与用于分层、演变纹理的主要扩散模型配合使用
材质与衰减滤波器:
两个独立的 3 段滤波器以截然不同的方式塑造混响的音色特性。材质 (MAT) 滤波器模拟每次反射的频率相关吸收——就像地毯吸收高频而混凝土保持明亮一样——并应用于早期反射。衰减 (DCY) 滤波器控制混响时间在整个频谱上的变化——例如,低音比高音持续时间更长——并应用于后期反射的尾音。双向路由开关允许您将这两个滤波器连接起来,或保持它们独立运行。
- MAT滤波器:频率相关的每个反射簇的吸收(应用于ER)
- DCY滤波器:频率相关的衰减时间(应用于LR)——低音和高音可以以不同的速率衰减。
- 双向路由:独立路由、MAT→DCY(真实空间)或DCY→MAT(创意塑造)
- 针对不同 L/R 或 M/S 频率范围的逐频段空间平移
- 交互式多频段编辑器,带有可拖动分割点、Q 值控制和滤波器预设浏览器
每个发动机
独立的 3 段均衡器,适用于早期和后期发动机,可完全控制频率、增益和 Q 值。每个滤波器支持 12/24/36/48 dB/倍频程斜率,以及包括钟形、陷波、搁架、切和带通在内的完整类型。
- 每台发动机 3 级串联均衡器
- 滤波器类型:钟形滤波器、陷波滤波器、搁架式滤波器、截止滤波器、带通滤波器
- 12/24/36/48 dB/倍频程斜率选项
- 早期和后期发动机的独立均衡器
- 每个滤波器均可精确控制频率、增益和 Q 值。
主页 主页
是混响效果的核心枢纽,所有功能都集中于此。通过三个实时迷你显示屏,您可以一目了然地查看反射、空间位置和混响尾音。核心早期反射和晚期反射控制并排显示,方便快速比较;两个可切换面板则可让您即时访问扩散器、滤波器、均衡器、调制、立体声和混音功能,无需深入菜单。
- 实时迷你显示反射、位置和混响尾音——所见即所得
- ER 和 LR 控制旋钮并排放置,方便快速直观地进行平衡调整。
- 底部面板可切换:单击即可切换至扩散器、滤波器、均衡器、调制器、立体声或混音器
- 交互式 3D 位置显示,带有可拖动的声源和监听点
- A/B/C/D 内存插槽和参数锁定功能,用于比较和调用设置
预设和配色方案:
从包含数百种音色的音色库开始。出厂预设包含来自 RumbaCodex 和 Nirto (NSONICS) 的音色库,未来还将加入更多第三方音色库。用户可自定义的配色方案和预设让您可以个性化您的界面。
- 数百个工厂预设,涵盖房间、大厅、板式和实验空间
- RumbaCodex 和 Nirto (NSONICS) 已做出贡献,未来还将有更多第三方库加入。
- 收藏标记、库/文件夹浏览和子预设支持
- 用户可自定义的用户界面颜色主题,并内置主题预设
为了实现快速直观的操作,REVERSIDE 专门设置了一个“简易”页面
,集中显示最基本的控制功能。分层编辑系统让您可以在“简易”页面进行快速调整,然后在需要更精细的控制时,深入到反射、位置、混响、滤波器、均衡器、立体声、扩散器和调制等专用页面。
- 关键控制触手可及:混响时间、大小、预延迟、混合等等
- 分层编辑:简易页面和主页作为高级子页面的枢纽。
- 分别设有反射、位置、混响、滤波器、均衡器、立体声、扩散器和调制等页面
- 可重写的参数默认值,用于个性化起始点
- 基于预设的工作流程:加载音色,调整几个旋钮,完成。
里面有什么
- 无需离开页面即可观看演示视频。
- 快速链接到各个声音类别
- 按曲目下载 WAV 文件,组织结构更清晰。
- 钢琴和声乐部分的艺术家署名
- 42 个可播放的 WAV 演示
- 酸性合成器、鼓、打击乐、钢琴、合成器、人声
- 干湿对比套装
REVERSIDE is a versatile dual-engine fully algorithmic reverb with a geometry-driven 3D positioning and spatialisation system. It combines independent Early Reflections and Late Reflections engines, so you can shape clarity and the tail separately. Place a virtual source and listener inside a simulated space, and let the room geometry influence the directional character of both the early field and the reverb tail. Use it as a reverb and as a placement tool to build a coherent stage where multiple tracks feel like they belong to the same environment.
A pitch-preserving modulation system plus per-engine stereo, filters, and EQ keep the result rich and detailed without typical pitch smear. For fast work, use the Easy page and the preset library; for deeper design, open the dedicated editing pages for reflections, position, diffusion, filters, EQ, and modulation.
Early Reflections Engine
A detailed early-reflection field that maps out the space before the reverb tail arrives. Control room geometry, surface absorption, and source/listener positioning to define spatial cues — from tight, focused stages to wide, irregular chambers. A dedicated mini diffuser adds extra scattering and density for more natural, less “calculated” reflections.
- Up to 200 reflections with AUTO mode that derives the count from room geometry
- Room geometry with absolute and relative size modes for precise or proportional shaping
- Shape control for room irregularity — from perfect box to chaotic, scattered surfaces
- Wall Absorption and Fill for simulating real-world surface materials
- Distance-induced Decay and frequency-dependent MAT (material) absorption
- Bounce type options with Soft/Hard phase modes for different reflection characters
- Azimuth/Elevation Angle Displays showing directional distribution of reflections
- 3D processing with selectable quality modes for precise early-field placement
- Pre-delay with free, tempo-synced, and relative modes
- ER Diffuser for added scattering, density, and diffusion
3D Spatialization & Placement
Position sound in three-dimensional space with independent spatialization of the direct path, early reflections, and late field. Create immersive, realistic acoustic scenes where the directional character of every reflection responds to actual source/listener geometry, not just stereo placement.
- 3D source and listener placement in virtual room with draggable interactive display
- Direct path 3D spatialization for coherent externalization
- 3D ER and LR spatialization modes with selectable quality levels
- Azimuth and Elevation Angle Displays for visualizing reflection direction patterns
- Spatial automation-ready: animate position, rotation, distance over time
Late Reflections & Tail Design
Rich, evolving tails with 14 diffusion models and a unique non-exponential EXT (Extended) envelope. Shape the decay with multi-band filtering, asymmetric channel control, and 3D spatialization for enveloping soundfields.
- 14 diffusion models for varied tail character
- Non-exponential EXT (Extended) envelope for natural decay with custom attack/decay shaping
- Density control from sparse, audible echoes to a thick, luxurious cloud
- Shape and Spread controls for tail contour — from tight to wide and open
- Per-channel (L/R or M/S) decay shaping with WIDE mode for extra depth
- Independent LR diffuser for tail density and gradual bloom
Mini Diffusers
Both the Early and Late engines include a dedicated mini diffuser — effectively making REVERSIDE a four-engine reverb. The ER diffuser adds micro-delay scattering to early reflections for a more natural, less “calculated” feel. The LR diffuser stretches and densifies the attack of the reverb tail, creating a gradual bloom — from a door slamming open to a curtain slowly drawing back.
- ER Diffuser: Scatter control adds micro-delay density for smoother, more organic early reflections
- LR Diffuser: extends the attack envelope for a deeper, more gradual reverb bloom
- Independent envelopes per diffuser for custom attack and density shaping
- Works alongside main diffusion models for layered, evolving texture
Material & Decay Filters
Two independent 3-band filters shape the tonal character of the reverb in fundamentally different ways. The MAT (Material) filter simulates frequency-dependent absorption per reflection — like how carpet soaks up highs while concrete stays bright — and is applied to Early Reflections. The DCY (Decay) filter controls how reverb time varies across the spectrum — for example, bass lingering longer than treble — and is applied to the Late Reflections tail. A bidirectional routing switch lets you link the two or keep them independent.
- MAT filter: frequency-dependent absorption per reflection cluster (applied to ER)
- DCY filter: frequency-dependent decay time (applied to LR) — bass and treble can fade at different rates
- Bidirectional routing: independent, MAT→DCY (realistic spaces), or DCY→MAT (creative shaping)
- Per-band spatial panning for different L/R or M/S frequency profiles
- Interactive multi-band editor with draggable split points, Q control, and filter preset browser
Per-Engine 3-Band EQ
Independent 3-filter EQs for Early and Late engines with full control over frequency, gain, and Q. Each filter supports 12/24/36/48 dB/oct slopes and a complete set of types including bell, notch, shelf, cut, and band-pass.
- Per-engine 3-filter EQ in series
- Filter types: bell, notch, shelf, cut, band-pass
- 12/24/36/48 dB/oct slope options
- Independent EQ for Early and Late engines
- Precise frequency, gain, and Q control per filter
Main Page
The Main page is the central hub where the entire reverb comes together. See the reflections, spatial position, and reverb tail at a glance through three live mini displays. Core Early and Late Reflection controls sit side by side for fast comparisons, while two switchable panes give instant access to diffusers, filters, EQ, modulation, stereo, and mixing — no menu diving required.
- Live mini displays for reflections, position, and reverb tail — see what you hear
- ER and LR controls placed side by side for fast, intuitive balancing
- Switchable bottom panes: one click to diffusers, filters, EQ, modulation, stereo, or mix
- Interactive 3D position display with draggable source and listener points
- A/B/C/D memory slots and parameter locks for comparing and recalling settings
Presets & Color Themes
Start from a library with hundreds of sounds. Factory content includes contributions from RumbaCodex and Nirto (NSONICS), with more third-party libraries planned. User-adjustable color themes with included presets let you personalize the interface.
- Hundreds of factory presets covering rooms, halls, plates, and experimental spaces
- Contributions from RumbaCodex and Nirto (NSONICS) with more third-party libraries planned
- Favorite marking, bank/folder browsing, and sub-preset support
- User-adjustable UI color themes with included theme presets
Easy Page
For fast, intuitive operation, REVERSIDE includes a dedicated Easy page that surfaces the most essential controls. The layered editing system lets you stay on Easy for quick tweaks, then dive deeper into dedicated pages for reflections, position, reverb, filters, EQ, stereo, diffusers, and modulation when you need more control.
- Essential controls at your fingertips: reverb time, size, pre-delay, mix, and more
- Layered editing: Easy and Main pages act as hubs to advanced sub-pages
- Dedicated pages for Reflections, Position, Reverb, Filters, EQ, Stereo, Diffusers, and Modulation
- Rewritable parameter defaults for personalized starting points
- Preset-based workflow: load a sound, tweak a few knobs, done
What’s Inside
- Stream demos without leaving the page
- Quick links to each sound category
- Per-track WAV downloads with cleaner organization
- Artist credits for piano and vocal material
- 42 playable WAV demos
- Acid, drums, percussion, piano, synth, vocals
- Dry/wet comparison sets
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