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itUsed | 26 May 2026 | 4.3 MB
绘制动态响应曲线。DynCurve 让您通过可自由编辑的传输曲线来塑造压缩、扩展和电平变化——精准、直观,专为现代混音工作流程而打造。
直观的工作流程
;中置和侧置独立曲线;
响应迅速、GPU 加速的用户界面;
多通道支持;
基于曲线的控制
。DynCurve 的核心是一条可自由编辑的传输曲线:X 轴代表输入电平,Y 轴代表输出电平。您无需再受限于固定的阈值、比率和拐点,只需轻松塑造信号在整个动态范围内的响应即可。压缩、扩展和增益塑形可以在同一条曲线上实现——从细微的控制到极端的动态变化。-
压缩、扩展和门限在同一条连续曲线上
– 从柔和的电平调整到极端的压缩和创意波形塑形
– 用于样条曲线和线性曲线形状的快速分段控制。
三种视角,一个系统
。DynCurve 让您可以即时访问立体声、中置和侧置处理,每种处理都有其独立的传输曲线。分别调整中心和两侧的声场,通过动态控制宽度,并在不同视角间切换,无需重复安装插件或中断工作流程。-
立体声、中音和侧音的独立曲线
所见即所得
DynCurve 将驱动动态的控制信号可视化,展示如何通过起音、释放、RMS 检测和侧链滤波来解读输入的音频。
由于显示信号与传输曲线映射的信号相同,因此每次调整都会立即生效,从而可以轻松地将曲线精确放置在动态变化发生的位置。
基于立体声的多声道动态处理方法
DynCurve 并非将多声道音频视为一组互不相关的声道,而是将每种格式解读为一个单一的、连贯的立体声声场。无论声道数量或扬声器布局如何,此声场都保持一致。
基于此统一的声场,DynCurve 将立体声声道对分组到一个共享的空间图像中,并从中导出全局的中音和侧音信号。这使得中/侧动态处理能够应用于环绕声和沉浸式总线——这是传统多声道处理器无法实现的。
实际上,例如,您可以使用侧曲线来动态控制整个环绕声或沉浸式总线的宽度。-
立体声舞台上的多声道编辑
– 环绕声道上的中/侧动态
Draw the way your dynamics behave. DynCurve lets you shape compression, expansion and level movement with freely editable transfer curves – precise, visual and built for modern mixing workflows.
Intuitive workflow
Separate curves for Mid and Side
Responsive, GPU accelerated UI
Multichannel support
Curve-based control
At the core of DynCurve is a freely editable transfer curve: input level on the X-axis, output level on the Y-axis. Instead of working around fixed thresholds, ratios and knees, you simply shape how the signal responds across its entire dynamic range. Compression, expansion and gain shaping can live on the same curve — from subtle control to extreme movement.
– Compression, expansion and gating on one continuous curve
– From soft leveling to extreme compression and creative waveshaping
– Quick segment controls for spline and linear curve shapes
Three perspectives, one system
DynCurve gives you instant access to Stereo, Mid and Side processing, each with its own independent transfer curve. Shape the center and the sides differently, control width through dynamics, and move between perspectives without duplicating plugins or breaking your workflow.
– Independent curves for Stereo, Mid and Side
What you see is what you shape
DynCurve visualizes the control signal that drives the dynamics, showing how the incoming audio is interpreted through attack, release, RMS detection and sidechain filtering.
Because the display follows the same signal that is mapped through the transfer curve, every adjustment is reflected instantly — making it easy to place the curve exactly where the dynamic movement happens.
A Stereo-Based Approach to Multichannel Dynamics
Instead of treating multichannel audio as a collection of unrelated channels, DynCurve interprets every format as a single, coherent stereo soundstage. This soundstage remains consistent regardless of channel count or speaker layout.
Based on this unified soundstage, DynCurve groups stereo channel pairs into a shared spatial image and derives a global Mid and Side signal from it. This allows Mid/Side dynamics processing to be applied across surround and immersive buses—something traditional multichannel processors cannot do.
In practice, you can for example use the Side curve to dynamically control the width across an entire surround or immersive bus.
– Multichannel editing on a stereo stage
– Mid/Side dynamics on surround channels
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