半速调制插件HZE Audio GRID v1.0 / v1.1.1 [WiN, MacOSX]

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P2P | 23 May 2026 | 41 MB

GRID 是一款半速调制插件,可混合干湿信号,生成多种基于时间的动态效果。您可以将其用于循环乐段、采样或现场音频,引入不可预测的时间变化和节奏律动。

功能包括:动态半速控制:
可在 1/4、1/2 和 1/1 节拍分割之间进行精确计时。

灵活的效果触发:
可在 4、8 或 16 个位置步进之间进行选择,这些步进与您的 DAW 的速度同步,从而定义效果的触发时机。

基于表格的混合控制
:干湿信号之间的平衡由表格点控制,而非传统的混合旋钮:

顶部 = 100% 湿信号

,底部 = 100% 干

信号。网格对齐和自由放置:
拖动点可以锁定到网格以实现精确计时,也可以自由放置在节拍之间以创造更具实验性的节奏。

智能随机化:
根据拖动点的数量和选择随机化位置,使模式既富有音乐性又难以预测。

重置按钮:
清除所有表格点并将效果重置为 50%。

专用滤波器:
独立的低通和高通滤波器仅应用于半速效果,不会影响原始信号。20

个基本预设:
使用各种现成的预设快速上手。1.1.1

版本

新增 10 种不同的随机化模式。使用模式按钮循环切换所有模式 – 每次模式切换都会立即预览结果。点击随机化按钮可在当前模式下生成新的变体。自定义

模式
(默认):手动设置表格点,然后点击随机化。Grid 将随机化点的 y 值、x 位置和曲线,同时保持点的数量不变。样式会在平滑曲线、直线或两者混合之间随机变化。这是默认模式 – 非常适合创建您自己的节奏网格并探索其变体。

魔法模式:通配符模式。生成 2 到 32 个随机点,并随机选择样式 – 平滑曲线、直线、阶梯状、尖峰图案或任意组合。每次点击都会产生完全不同的结果。非常适合发现意想不到的形状和意外惊喜。

随机Y轴会保持所有现有点的位置 (x) 和曲线形状不变,只有每个点的高度 (y) 会被随机化。当你构建了一个喜欢的节奏,并想在其上探索不同的强度模式时,可以使用此功能。

镜像功能会生成一个随机的前半部分,并将其对称地镜像到后半部分。这样可以创建平衡的、类似回文的模式,听起来自然而富有音乐性。非常适合低频振荡器 (LFO) 的形状以及最终会回到起点的节奏模式。

Tower 经典步进音序器。生成完美的垂直步进,步数随机为 4、8、16 或 32。所有数值均自动对齐到 1/8 网格(12.5%、25%、37.5%、50%、62.5%、75%、87.5%、100%),以获得理想的音乐效果。非常适合用于门限、颤音和节奏调制。

方波二进制门限模式——每个步进要么完全开启 (100%),要么完全关闭 (0%),没有中间状态。步数随机为 4、8、16 或 32。可以将其视为具有随机脉冲模式的经典方波。非常适合用于硬门限节奏和开/关调制。

波形,由曲线构成,呈现出自然流畅的形状。生成 1 到 4 个波形周期,振幅和相位随机。所有曲线均设置为极端值——绝非直线——因此结果始终呈现平滑的波浪状。非常适合用于慢速 LFO 波形和自然调制。

Punch 是一种混合了二进制门和对角淡入淡出的波形。数值始终在 0% 和 100% 之间交替变化,但每次过渡都是随机的,要么是瞬间垂直下降(类似方波),要么是平滑的对角淡入淡出。硬切和软淡入淡出的结合创造了动态、强劲的波形。

锯齿波是一种波形。每个齿沿对角线上升到随机峰值,然后垂直下降到零。峰值高度与 1/8 网格对齐,以保持音乐的一致性。步数随机,为 4、8、16 或 32。经典的滤波器扫描、音高调制和节奏构建应用。

三角波是一种波形。每个周期沿对角线上升到步进中心的峰值,然后沿对角线下降到零,形成山脉形状。峰值高度与 1/8 网格对齐。步数随机,为 4、8、16 或 32。比锯齿波更平滑,非常适合自然的调制效果。

GRID is a half-speed modulation plugin that blends dry and wet signals to generate versatile time-based effects. Use it on loops, samples, or live audio to introduce unpredictable time variations and rhythmic movement.

Features Dynamic Halftime Control
Choose between 1/4, 1/2, and 1/1 beat divisions for precise timing.

Flexible Effect Triggering
Select between 4, 8, or 16 position steps that sync to your DAW’s tempo to define when the effect is applied.

Table-Based Mix Control
Instead of a traditional mix knob, the balance between dry and wet signals is controlled via table points:

Top = 100% wet

Bottom = 100% dry

Snap-to-Grid & Free Placement
Drag points can be locked to a grid for precise timing or placed freely between beats for more experimental rhythms.

Intelligent Randomization
Randomizes positions based on the number and selection of drag points, keeping patterns musical but unpredictable.

Reset Button
Clears all table points and resets the effect to 50%.

Dedicated Filters
Independent low-pass and high-pass filters apply only to the halftime effect, leaving the dry signal untouched.

20 Basic Presets
Get started quickly with a variety of ready-made presets.

Version 1.1.1

grid has now 10 different randomisation modes. use the mode button to cycle through all modes – each mode change previews the result instantly. hit the randomize button to generate a new variation within the current mode.

modes
custom (default) set your own table points manually, then hit randomize. grid will randomize the y-values, x-positions, and curves of your points while keeping the exact same number of points you placed. the style varies randomly between smooth curves, straight lines, or a mix of both. this is the default mode – perfect for creating your own rhythmic grid and exploring variations of it.

magic the wildcard mode. generates between 2 and 32 random points with a randomly chosen style – smooth curves, straight lines, tower steps, spike patterns, or any combination. every click produces something completely different. great for discovering unexpected shapes and happy accidents.

random y keeps all your existing point positions (x) and curve shapes exactly as they are – only the height (y) of each point gets randomized. use this when you’ve built a rhythm you like and want to explore different intensity patterns on top of it.

mirror generates a random first half and mirrors it symmetrically to the second half. creates balanced, palindrome-like patterns that feel natural and musical. great for lfo shapes and rhythmic patterns that resolve back to their starting point.

tower classic step sequencer. generates perfectly vertical steps with a random step count of 4, 8, 16, or 32. all values snap to the 1/8th grid (12.5%, 25%, 37.5%, 50%, 62.5%, 75%, 87.5%, 100%) for musically useful results. ideal for gating, tremolo, and rhythmic modulation.

square binary gate pattern – every step is either fully on (100%) or fully off (0%), nothing in between. random step count of 4, 8, 16, or 32. think of it as a classic square wave with a random pulse pattern. perfect for hard-gated rhythms and on/off modulation.

waves organic, flowing shapes made entirely of curved lines. generates 1 to 4 wave cycles with random amplitude and phase. all curves are set to extreme values – never straight – so the result always looks and feels smooth and wave-like. ideal for slow lfo shapes and organic modulation.

punch a hybrid of binary gates and diagonal fades. values always alternate between exactly 0% and 100%, but each transition is randomly either an instant vertical drop (like square) or a smooth diagonal fade. the mix of hard cuts and soft fades creates dynamic, aggressive patterns.

saw sawtooth wave pattern. each tooth ramps diagonally up to a random peak height, then drops vertically back to zero. peak heights snap to the 1/8th grid for musical consistency. random step count of 4, 8, 16, or 32. classic for filter sweeps, pitch modulation, and rhythmic builds.

triangle triangle wave pattern. each cycle rises diagonally to a peak at the center of the step, then falls diagonally back to zero – creating a mountain-range shape. peak heights snap to the 1/8th grid. random step count of 4, 8, 16, or 32. smoother than saw, perfect for natural-sounding modulation.

https://www.hze-audio.com/p/grid/

半速调制插件HZE Audio GRID v1.0 / v1.1.1 [WiN, MacOSX]
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